My second, and longest lasting project.
Element Bender was originally made in Java, in it’s own engine. Around May 2014, the game was restarted in Unity.
Element Bender’s plan was to have a randomly generated 2D world, starting with 4 powers and a total of 32 powers to unlock. To unlock more powers, the player would explore randomly placed dungeons found throughout the world. Several different types of enemies and animals would populate the world, with only squirrels and zombies ever being implemented.
Development Time:
December 25, 2013 – August 1, 2014